Scaling mobile at Spotify
06 Nov 2013
After the morning’s non-tech keynote, I went to watch Mattias Björnheden and Per Eckerdal from Spotify talk about how Spotify managed to scale their mobile teams.
Mattias talked about how Spotify started out with two small mobile teams, one for iOS and one for Android. With a core C library that both teams shared, the teams initially just wrote a thin client layer on top of the core library. Then, things took off and mobile got real. The number of developers grew fast, to about 30 iOS developers and 20 Android developers.
Obviously, the team setup eventually had to change. Spotify then re-organized the teams into featured-oriented teams, which resulted in each team owning a certain feature for all clients and environments. This is made possible by having several cross-functional teams. This means that there are no iOS team and no Android team anymore, but rather teams that deliver features to all supported platforms. The release cycles has been shortened to a minimum, which was not the situation last year, when new releases were painful.
After Mattias, Per covered Spotify’s mobile architecture, with concrete examples like the search function, to explain how the tech stack looked in early 2013 and how it eventually became too painful to work with. Each layer grew dauntingly big, with only one team understanding each layer. If you wanted to add things to Core, the Core team was the only team that could do so, which caused a lot of waiting.
And waiting sucks.
Spotify reached out to learn from other companies, like Netflix. This is something Spotify ecels in, and I am not alone to be grateful for their part in Stockholm’s vibrant meetup scene. Inspired by Netflix, Spotify structured their data in a view model setup, which meant that each client just have to display the data it’s given. The apps are all native, but their native code is rather small and have no decision logic of their own. They just grab view data from the API, parse it, then use it in the native views.
Mattias came back up on stage and talked about global collaboration. Their first step to move away from the old team setup was reorganize into feature teams, as mentioned above. This caused branch merging complications, which at one time led to that 2/3 of the features written for Android were never released. The current setup is much better, though, and also allows for A/B testing, gradual rollouts etc. Although several challenges remain, they are at a much better pace now than they were a year ago.
Per wrapped up the session with a live demo of their QA tools, for instance load time indicators, memory monitoring, feature flag management, face recording, an embedded log monitor etc. A perfect conclusion to a great session.