Oredev 2012: Day 1 Summary

Published 07 Nov 2012

I am happy to once again attend Øredev in Malmö, Sweden. Thanks, Cloud Nine, for sending me here. Three days with great speakers and nice friends is just what is needed in the dark, Swedish November.

David Rowan – Software won…now what?

Since we arrived too late with a cab form the airport, we missed the first part of this keynote and had to watch the rest of it from a screen outside the room.

David Rowan is the editor of Wired Magazine. We did not catch his opening topic, but when we arrived, he was talking about the usage of open data in places like Bangalore, where it has been used to fight corruption through transparency.

He then mentioned RHOK (Random Hacks of Kindness) and how they try to solve real world problems. He then listed some areas where developers can disrupt, such as education (Khan Academy, Udacity, girl dev initiatives etc.), government (real life bug reports, parking apps, Code for America etc.) and health.

He then showed a video of the Dragon Project and told us to, in order to be real rebels, have a healthy disregard for the impossible, to not back out if something we try prove not to work and that we should move fast and break things (meh).

All in all, I was not too impressed. I have heard most of this before and found most to be rather cliché, with the same rhetorical tools already used in so many other inspirational talks. The rebel theme felt shallow and adding “Seven Nation Army” as soundtrack made it all feel rather…dull.

Glenn Block – Hypermedia and ASP.NET Web API

I really like Glenn Block and found his hypermedia session very interesting. He demonstrated ASP.NET Web API then went into depth with what hypermedia is about.

Hypermedia is embedded links in HTTP responses (which should be considered to be app state transitions). It is used to provide instructional, link-oriented api:s, that can educate the client and provide links to actions that can be performed on given model.

Hypermedia was initially used in by web browsers, but this has changed. Since it can provide many ways for the client to interact with the model, hypermedia api:s are more transparent and obvious than “traditional” api:s that only serve data.

When it comes to implementing Hypermedia api:s, they are surfaced by media types and headers. The same content can be served in several media types (for instance, an object can be represented as XML, JSON, HTML etc.). Formatters can be helpful in mapping a model to a certain type of data.

A cool think with ASP.NET Web API is its ability to provide a self-hosted system. You do not need an IIS to run it, which opens up for a lot of flexible setups.

Glenn finished off with demonstrating Collection+JSON, REST Agents, templates etc. All in all, it was a very interesting session.

Christian Johansen – Pure, Functional Javascript

This was a stuffed session, where Christian started with the difference between a function declaration and a functional expression, then went into crazy stunts, to optimize hard-to-read JavaScript and convert it into compact, function-based code.

In JavaScript, functions are first-class objects that can be passed around. This provides some powerful features. Functions can either have side effects, be pure functions (with no side-effects) or be high-order functions (that either return a function or takes a function as argument).

Christian then showed how to replace if-loops with array.forEach, replace clumsy transformation operations with array.map, reduce, method shortcuts etc. This part of the talk was a great fun and got my JavaScript nerve itching.

Glenn Block – Node.js in the Cloud with Windows Azure

Another highly interesting session with Glenn Block, where he demonstrated using Azure to host node.js solutions. This session was (very) code heavy as well, but extremely inspiring. The cmd command tools seem powerful and the new HTML5 Azure Management Portal looks amazing. I can’t wait to try this out at home.

Glenn also demonstrated a new service called “Backend as a Service”, which is a great solution for mobile or web apps that needs persistency of data etc. but do not want to develop a sophisticated backend.

With Azure Backend as a Service, systems can get access to a great backend, with data persistency etc. without writing a single line of code, although you can if you need to…you just don’t have to. It looks amazing.

With this, you can create apps on the fly from within the Management Portal, or adjust already existing apps to get them configured for the services. Glenn then demoed how to do this in iOS.

This session was really, really inspiring. Thanks!

Damien Edwards – ASP.NET 4.5

Resisting the urge to avoid WebForms for all eternity, I went to this session to get up to date with ASP.NET 4.5, which was released during my parental leave.

Damien started by presenting a new responsive theme (which has been around for a while), new script features (like bundling), login services (e.g. using Facebook or Twitter) etc. I really like the new login service. It seems very well designed.

After describing .NET:s async history, from APM (Asynchronous Programming Model, with the old Begin/End pattern) via EAP (Event-based Asynchronous Pattern, with the BackgroundWorker class etc.) to TAP (Task-based Asynchronous Pattern), Damien moved on to the new async features of .NET.

Damien’s demo demonstrated how to work with these features and the traps you can fall into if you’re not careful. In the demo, he also presented async page loads and new model binding functionality for ASP.NET data controls.

All in all a really good presentation.

Alex Papadimoulis – Ugly code

Before I begin, let me just say that this was the best and most entertaining talk of the day. Alex is the founder of the Daily WTF (Worse Than Failure :P) and started the talk by playing a little game with us.

The game - “Is this ugly or not” - consisted of him showing us code, after which we would raise our hands if we found it ugly. The first code snippet was a piece of MUMPS code, which looked absolutely terrible (hold on, we’ll get back to this). Then, code for a flight simulator, shaped like…an airplane. And so on…

Alex wrapped up the game with stating that beauty is in the eye of the beholder, while ugly is just plain ugly. He then listed five different types of ugly code:

  • Dilapidated and Decrepit - code that has passed through too many non-caring hands…and that should have died a long time ago.

  • Complete Clusterfrack - code with infinite complexity, often is the result of a lot of thought…often a lot of wrong thought.

  • Maddening Mismatch - code that consists of many good parts, that have gone bad together.

  • Disastrously Dishelved - code that is just pure mayhem (illustrated with a room filled to the brink with stuff), but in which the creator finds his/her way.

  • Complex and Convoluted - code with unnecessary complexity…and often dumb.

Unlike ugly code, however, we also have code that is just not that pretty:

  • Old and Over the Hill - it’s old and not that beautiful, but may still work …and may even work well.

  • Freakishly Foreign - code that we simply do not understand, because we are not familiar with it.

This is where things got interesting. Returning to MUMPS, we really don’t know if the code we saw was ugly, do we? None of us know how it’s supposed to look, since we don’t know it. Maybe the code we saw was really good MUMPS code?

Alex then listed the developers who create ugly code:

  • Clueless coders - They come, they work, they leave…they seldom care.

  • Cowboy coders - A boss’ best friend. Gets shit done without letting things like regulations, processes etc. get in the way. Gets shit(!) done.

  • Clever coders - They know what they do, they care about their craft…and when they do, they create the worst pieces ugly code you can imagine.

So, why are clever coders so dangerous? Because cleverness is unavoidable, which Alex demonstrated with some great examples of how bad things can go when you try to be clever. Clever coders tend to come up with complex solutions, since complex solutions are fun, right?

Now that we have identified the developer types, how to we tame them?

  • Clueing-in the clueless coders - Arrange fun activities with food and drinks, where they can also learn new stuff.

  • Corral the cowboys - Cowboy coders hate processes, so surround them by code reviews, testing etc. until they adapt or leave.

  • Cease the cleverness - Alex had a bike/glove analogy that I missed to jot down.

When you are about to remove pieces of ugly code, ask yourself if you are really (really) sure you know what you are doing. Do you understand what the code does? Can some unintentional side-effects be critical to the system?

If you still decide that you want to proceed, stay committed! Rewriting is boring and tedious, with the result being code that does exactly the same thing (should have zero noticable impact). Giving up halfway in will make things worse!

All in all, a really awesome session - check it out!

Dennis Gustafsson – Optimizing Mobile Games

Dennis and me studied at the same university. Back then, I was always impressed by what he and his colleagues put together. For instance, they started a physics engine company that got acquired by NVIDIA, then created and sold Dresscode - a code analysis product etc…while I coded away on my php-based “system”.

Today, Dennis talked about his mobile game Sprinkle, which has been downloaded more than 7 million times. He described how the game grew from an idea to a very successful multi-platform game, described some design and technology choices they made during development, how they designed and implemented the water etc.

Dennis’ talk was extremely detailed. Where other developers may have kept to the inner workings of their successful app a secret, Dennis described everything with a super-high level of detail! Everything from input abstractions, audio, graphics, aspect ratio handling, CPU optimizations, particle design…nothing was left out, not even the water simulation, which was completely dissected.

This talk was really focused on technology. I will not go into details here, but if you are creating advanced games for mobile devices, I really suggest that you check it out.